Talk:Ban/@comment-33397632-20171018001743

Someone get this idea to Josh:

If every axe, loose item, log, plank, and everything else that could be duped was assigned an ID code, which could be anywhere from five to twelve digits, the form doesn't matter, but if every obtainable item was assigned a new ID when it spawned, and if all current unobtainable items were assigned an ID, items could be tracked. Why this? If an (anything) was duped, it would have the same ID as the parent item. If Josh wrote a code that assigned all these ID numbers and could tell when two ID numbers were the same, and then deleted both of those clone items, duping would be impossible. There would be no way around this, at all. I have no idea how to code, but this could prevent more items from being spawned. It wouldn't fix the already duped items, but this next idea would fix that. Instead of the current auto-ban system, excess items on one's base could be narrowed down to eight items of each kind. If you read this all, thanks for your attention.