User blog:MummyMcSpringy/In-game concepts for Lumber Tycoon 2

Marketplace
'''Concept: Fluctuating currency on the sale of wood types at Wood R Us. (Marketplace building required.)'''

Bob doesn't sell dyamite this week... Coniferious wood increases in value. Hoover has a reduction in ferry runs... Koa Wood increases in value, Logic store has a sale... but how do you get there?? Volcano alert rises to level 4, (add rumble sounds, more red glow seen from the base plates), boulders blocking the tunnel no animation). Lava wood increases in value. Swamp water has a deadly algae... (misty swamp water acts like open water and kills) Zombie and Gold Wood increase in value. In summary
 * Each type of wood fluctuates in value depending on game events. For instance, we have had a couple of weeks where the maze has been completely blocked off making Cavecrawler Wood more desirable. Put that into a market perspective and have the value increase on any given week that a wood resource is unavailable.
 * A few scenarios...
 * The reverse can also be noted with more trees in any given region reducing the value of them. The idea would only work wth one positive and one negative scenario per week. Duping would have to be completely patched somehow.... And a small building and maybe a girl NPC for a change showing the market prices and weekly scenario.

1 x new NPC (optional), 1 x building or billboard showing weekly events (positive and negative), increase and decrease in tree spawning or growth rate on positive and negative effect weeks, removal of items that directly affect individual negative scenarios as each week changes. Volcano sounds, illuminating the cone of the volcano (more visibility from the base plates), boulder block on scenario negative week. Swamp surface is deadly for individual scenario week, Hoover boat trips increase from 15 minutes round trip to 1 hour round trip, Sale with Lincoln at logic store. Maze doors completely blocked in negative scenario week. Blizzard in snow biome or low visibility fog. Trap door access to lair blocked in negative scenario week.

More scenarios can be added to this game concept.