Talk:Game Suggestions/@comment-28276485-20160805055216

I have a concept that could be introduced with luck...

Marketplace

Each type of wood fluctuates in value depending on game events. For instance, we have had a couple of weeks where the maze has been completely blocked off making Cavecrawler Wood more desirable. Put that into a market perspective and have the value increase on any given week that a wood resource is unavailable.

A few scenarios...

Bob doesn't sell dyamite this week... Coniferious wood increases in value.

Hoover has a reduction in ferry runs... Koa Wood increases in value, Logic store has a sale... but how do you get there??

Volcano alert rises to level 4, (add rumble sounds, more red glow seen from the base plates), boulders blocking the tunnel no animation). Lava wood increases in value.

Swamp water has a deadly algae... Zombie and Gold Wood increase in value.

The reverse can also be noted with more trees in any given region reducing the value of them.

The idea would only work wth one positive and one negative scenario per week. Duping would have to be completely patched somehow.... good luck with that! And a small building and maybe a girl NPC for a change showing the market prices and weekly scenario.