The Unit is a measurement used to quantify the sizes of objects, such as Logs and Planks, in the world of

*Lumber Tycoon 2*. It is the standard measurement used for selling wood, as well as the basis for the amount of wood needed to fill Blueprints. One unit is equivalent to a stud in Roblox, a universal measurement system across most Roblox games.

## Contents

## Senses

The Unit describes the properties of objects via three senses: the Distance sense, the Area sense, and the Volume sense.

**Distance**

The Distance sense of the Unit is used to describe the lengths, widths, heights and/or thicknesses of objects. The unit distance, referred to as a linear unit, is defined as the length of an edge of a Tiny Floor.

Sawmills report current Plank Cross Section properties (plank width and thickness) as well as maximum log length and width in terms of linear units.

**Area**

The Area sense of the Unit is used to describe the size of a surface. The unit area, referred to as a square unit, is defined as the area of a square surface with a side length of 1 linear unit (each face of a Tiny Floor qualifies as such a surface).

The number of swings required to completely chop through a log or plank is directly proportional to its cross-sectional area. For example, if it takes 10 swings with a particular axe to chop through a 1-linear-unit-wide log, it will take 40 swings to chop through a 2-linear-unit-wide log of the same wood type --- this happens because the 2-linear-unit-wide log has a cross-sectional area of (2 * 2 =) 4 square units while the 1-linear-unit-wide log has a cross-sectional area of (1 * 1 =) 1 square unit.

**Volume**

The Volume sense of the Unit is used to describe the amount of space occupied by an object. The unit volume, referred to simply as a unit, is defined as the amount of space occupied by a cube with a side length of 1 unit (a Tiny Floor qualifies as such a cube).

Blueprints report their Wood Required properties in terms of units and are filled as soon as they are in contact with one or more planks with a total volume greater than or equal to the value of this property. Additionally, the amount of Money a player receives by inserting a given log or plank into Wood Dropoff is directly proportional with its volume as well as its wood type.

## Trade

The unit is the standard measurement used in wood trades between players. Wood prices are often reported on a per-unit basis, allowing prospective buyers to calculate the total price by multiplying the price per unit by the number of units of wood desired.

To create a unit of wood for trading with other players, one must first pass a log or plank of the desired wood through a sawmill with X1 Y1 as its Plank Cross Section settings. Then, they must slice the resulting plank to the correct length of 1 linear unit, which can be achieved by cutting it to match the length of a Tiny Tile blueprint (or, more generally, any object which has a length of exactly 1 linear unit).

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